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Domain:

Online Fitness

Duration:

4 months

My Role

Design, Prototyping, Usability testing,

Research

Strategy

A strong brand strategy is meticulously crafted, taking into account all aspects of the market, niche, product or service offerings, customers, and competitors.

  • Market Research

  • Competitive Analysis

  • Business Case Study 

  • Generative Research

  • MVP

  • Usability Study

  • Insights

  • Implications

Market Size

As this is my first time dealing with the fitness market I want to know more about the size of the market. So, I divided the market size into three categories.

Total Addressable Market(TAM)

The Global fitness App Market has shown remarkable growth, ascending to USD 11.62 billion in 2024, with projections suggesting a continued expansion at a CAGR of 29.95%, reaching USD 56.29 billion by 2033.

-(Globenewswire.com)

Competitive Analysis 

I took top 3 home workout apps in the fitness market based on their variety of content. I did the competitive analysis based on different criteria.

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Peloton

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Apple Fitness +

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Shred

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Opportunity to cash in

First Thing

Include more workout options in cultural stand point.

Fourth Thing

Keep the user engaged by live stats sharing system.

Second Thing

Include the premium subscriptions if the user wants a personal trainer.

Fifth Thing

Include personal dietary options.

Third Thing

Include more cross training options.

Revenue Yearly Progression

if I manage to obtain 5% of home workout market and also with the subscription of 8$ to 9$ we can generate up to US$ 388 Million at 2033 the yearly estimated revenue would be like this.

Partnership opportunities, Free and Premium Content, In app purchases.

 



Commissions:
for $8.99 Subscription:
Platform Profit: 70% = $6.29.
Trainer Commission: 20% = $1.80.
Equipment Provider Commission: 10% = $0.90.

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Budget Planning

Budget is planned in 5 categories.

For a total we need to invest $1.3 million upfront.

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Targeted Audience

It is estimated that 60-70% of people globally are interested in or regularly engage in some form of physical exercise, whether through traditional gyms, home workout apps, or outdoor activities.
Among them, As of 2023, approximately 663 million people worldwide are using health and fitness apps​ i.e; 8.3% of world population.

-(Worldmetrics.com)

35%

Fitness Enthusiasts

232 million users

30%

Busy Professionals

119 million users

20%

Beginners

133 million users

10%

Parents

66 million users

5%

Seniors

33 million users

Participants for the Research

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Teenu Anand

24 years
Fitness Enthusiast
Student
interested in strength training

Uses fitness app dailynd

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Paul John

25 years
Want to get back to fitness
Student
Open to cultural workouts

Used fitness app long time ago

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Vatsala

27 years
Beginner
Advocate
want to get into yoga

Didn't used any fitness app before.

Design Milestones

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Feature Prioritization

After a thorough inquiry with the participants and deep market research. I came to know there is minute gap in the fitness industry where this app can fill up with some unique features included. 

User goal 1: Selecting cultural relevant workouts

User goal 2: Selecting new fitness program and buying equipment.

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Lo-fi prototype

 Task: Finding new Fitness Program

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Design System and Components

Logo 

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Primary App Gradient Colors of Global Fit

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Buttons

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Text

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Secondary colors 

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Icons

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Components

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Hi-fi Design

But why this platform:
Roughly 59% of smartphones and tablet users have downloaded a health and fitness app.
  • Larger screens for better visual quality.

  • Portability and convenience.

  • Multitasking

Probability of being cross platform app.
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Usability Testing

  • Took 2 one on one interviews via Google meet.

  • One live interview

  • Asked about themselves and there daily routines and how frequent on using fitness apps.

  • Given some app related questions like tasks.

  • At last asked them to fill out a post usability testing survey form.

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Tasks

For both of the iterations, we set up tasks based on where participants most required their focus.

Task 1 (Onboarding) :

As a first time user of Global Fit can you start by signing up for Global Fit (while user ready to go to preference area ) imagine that you have a interest in Indian workout styles and in gadha mace.

Task 2 (Subscription):

Imagine you explored every freemium feature and want to get more premium features how would you do that?

Task 3 (Equipment purchasing):

So you have selected Gadha macing as the activity you are interested in. now gadha macing needs gadha to do the workouts now you have to purchase it how would you do it?

Additional task (Community Finder):

Now lets say you want to find like minded people like you and build network where would you go?

Usability Analysis 

I conducted a usability analysis with the feedback I received during the usability testing to evaluate user experience and identify areas for improvement. I segregated the feedback into 3 categories i.e; Good, Frustrations and suggestions.

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I used Figma A.I to get accurate bullet points for me to work on.

🎨 Design and User Experience • User appreciates the design and colors of the app. • They
💡 Feature Requests • User suggested a review section for programs. • They recommended hav
📝 User Suggestions for Improvements • User suggests making everything on the page interac
🤔 User Confusion and Misunderstandings • User thought radio buttons on onboarding acted a

Key Findings

With the help of the Figma AI generated bullet points. I started iterating again by noting some main changes as key findings.

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Post usability Survey Results

Overall, participants seemed to be happy with the app. They felt confident in their ability to use the app and think it’s relatively easy to follow. 

From the results below  I can say that

user satisfaction is by                  

90%

Task completion is by

100%

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Total efficiency of the app is by

95%

Final Prototype

After the final user testing and analysis I made some major changes to the design to make it more user friendly and more responsive.

Click on the prototype to view.

So what's next...?

1. Brainstorm more features

2. Start with the
development

3. Corporate Partnerships

4. Strategize marketing

5. Grow User Base

6. Prepare for sustained growth

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